

Zombie Turtle: Zombie Turtles will give Mining Fatigue to hit targets for 1 minute.Zombie Dolphin: Being hit by a Zombie Dolphin can cause you to drown, as you’ll sink to the bottom of the ocean.These will also attack Polar Bears and other Pandas. Zombie Panda: If hit by a Zombie Panda, you’ll be hit with the Hunger effect, which might reduce sprinting.Zombie Mule: This is the only creature that doesn’t spawn naturally, it only does so if a regular Mule is killed during the night.Zombie Donkey: Like with Zombie Horses, they can knock you back but will instead give the Mining Fatigue effect.When they attack, they can knock you back and inflict slowness.
#Minecraft 1.13 zombie drop mod
The ones included with this mod are always hostile.

They’ll attack other Wolves, and drop Rotten Flesh. So everytime it deals damage, it gains health in return. Zombie Wolf: The Zombie version of a Wolf has the life-steal ability.When killed, they drop Rotten Flesh, and are also hostile to normal Foxes. Like Cats, the lower their health is, the quicker they can move. Zombie Fox: Zombie Foxes are able to steal food from players, if it’s in their main-hand or off-hand slot.Compared to regular Cats, it also has increased speed if it has low health. If they’re able to strike something, they can inflict poison damage due to their rotting claws. Zombie Cat: Cats will attack players, Cats and Ocelots.If killed, they’ll drop Rotten Flesh and Feathers. Although they’re also hostile to regular Chickens. Zombie Chicken: Chickens will chase players, even being able to run through 1 block gaps due to their small size.Instead of simply attacking the player, they can have their own attack styles and abilities, as seen below: So I pretend I choose 6 type of items to be erased, so I will put put 6 instead of #.Each of these creatures are very different to their Vanilla counterparts.

kill : Where I put the # mark, you need to put the maximum number of item you put on your "kill list". Now that all your "trash" has their own "recognize ID" just simply run this command in a repeating command block. Now these command in a clock / repeating command block: /scoreboard players set trash 1 Įxplanation : Each type of item will have their own number in the scoreboard to diffetentiate them later. I added the r selector, the number depending of your spawn radius /scoreboard objectives add trash dummy - Add the scoreboard I have a not so compact idea, but it will fit for your needs:įirst you will need to give a score for each item you don't need to be on ground.
